DTCL 13.14 TFT: Details of the latest Truth Arena update
DTCL 13.14 update details

- Health: 10,000 12,000
- Attack Strength: 0 ⇒ 50
- Dolls will now appear in the combat tracker.
- Rock Monsters, Wolves and Mutant Birds will now always drop at least 2 treasure boxes.
- Yuumi's "Fun" Zone: When you buy XP, get 2 extra XP.
- Anti-Magic Forest: Start the match with 3 bags of ingredient equipment.
- Surprise Forgery (Upgrade) will no longer be selectable in the Noxkraya Arena (for equipment on field slots)
General's Palace - Treasure of Than Long
- Exchange price: 2 1
- Criteria to determine the strongest unit: The unit with the most equipment will be considered the strongest, if it's a draw, it will be based on which unit is the closest to the battle.
- Mana gain has been reduced to 30% from 35% for all sources. This change will affect: Ahri, Freljord, Cloak of Silence
Darkin
- Respawn Time: 5 4 seconds
Marksman
- Bonus Damage: 20/65/140% ⇒ 25/70/150%
Demacia
- Armor and Magic Resist: 5/20/50/100 5/25/60/125
Multiple Spells Mage
- Spelling Mage's bonus skill 4 now has 60% effect as described instead of 50%
Piltover
- T-Hex Piltover - Hextech Breath - Damage: 360 ⇒ 325
- T-Hex Piltover can no longer be sold at the start of the shopping phase before gaining power.
- T-Hex Piltover will no longer have text floating when powering up and hoarding
Lawless
- Bleed Damage: 30% ⇒ 40% (+4)
- General Wu Fa is now temporarily immune to control while surfing
- Champion No Fa will no longer cancel his dash if he's in the cast animation that doesn't allow movement.
Shadow Islands
- Shield Duration: 12 15 seconds
- Fixed: Now calculates ALL damage for Ghost activation instead of just attack damage
- Number of damage to activate Ghost form: 8 ⇒ 10
Butcher
- Default Total Lifesteal: 15 12
- Threshold for increased damage: 75% ⇒ 60%

Military Master
AP: 20/30/50/70 15/25/40/60
Genius
- Fixed an issue where the Mechanical Air Strike Upgrade could now deal the exact same amount of burn damage after being upgraded.
- Mechanical Air Attack - Base Damage: 50/100/175 50/80/120
- Shrink Module - Tear and Split: 40/60/70% ⇒ 40/50/70%
Nowhere
- Void Fish - Base AD: 70 55
- Void Rift Herald - Base Health: 900 950
- Void Rift Herald - Void Assault Damage: 180 ⇒ 240
- Void Baron - Base Health: 1,000 ⇒ 1,100
Fighter
- % Bonus Health: 10/35/70% ⇒ 10/40/70%
Marksman
- Bonus Damage: 20/65/140% 20/65/150%
Hero
- Maximum Damage Reduction: 25/35/50 25/40/50
Zaun (Zaun Robot Arm)
- Bonus Attack Speed: 60% ⇒ 50%
Cassiopeia
- Energy: 0/40 0/30
Skill Damage: 200/300/450 170/255/385
Cho'Gath
- Health on kill with Eaten: 30 30/35/40
- Health damage ratio: 10% ⇒ 12%
Jhin
- Ionian Effect: 30% 20% AD
Malzahar
Skill Damage: 175/260/395 200/300/450
- Shield Destruction: 35% ⇒ 50%
Orianna
- Reworked Orianna's ability to shield the lowest health ally and enhance her next attack, dealing bonus magic damage.
Skill Damage: 190/285/430 260/390/585

Poppy
- 4 Star Upgrade's Wide Area Stun: 1 second 0.25 seconds
Renekton
- Reduced delay time when using skills
Samira
- Energy: 0/40 0/30
- Improvisation - AD ratio: 200% ⇒ 175%
Viego
Stab Damage: 125/185/280 ⇒ 110/165/250
Ashe
Skill Damage: 125/125/130% 150/150/160%
Galio
- Damage reduction: 20% 20/20/25%
- Heal: 275/300/325 350/400/450
- Mana Reduction: 80/140 60/120
Jinx
Skill Damage: 133/133/140% ⇒ 150/150/160%
- Now, each missile from Jinx's skill will count as an attack against equipment like Guinsoo's Rageblade, Runaan's Rage...
Soraka
Skill Damage: 100/150/235 ⇒ 115/170/265
Swain
- Energy: 50/100 40/80
- Skill duration: 6 5 seconds
- Bonus Health when casting: 425/450/480 ⇒ 450/475/500
Teemo
Skill Damage: 200/300/465/465 200/300/465/500
Warwick
HP on hit: 25/30/35 30/35/40
Zed
AD: 60 55
Skill Damage: 25/40/60 25/40/50
Akshan
- Now, each bullet from Akshan's skill will count as an attack against equipment like Guinsoo's Rageblade, Runaan's Rage...
Skill ATK Ratio: 125% ⇒ 130%
- Skills are no longer interrupted by crowd control.

Garen
AD ratio per spin: 70/72/75% ⇒ 72/75/80%
- Basic Spins: 1.8 2
- %TD each additional rotation: 55% ⇒ 50%
Karma
Skill Damage: 155/230/390 180/270/445
- Bonus AP for Ionia: 30 20
Katarina
Skill Damage: 145/220/360 130/195/320
Rek'Sai
- Health threshold for true damage: 60% ⇒ 70%
- Heal on finish: 15% 10% max health
Taric
- Mana: 40/90 0/55
- Shield: 400/475/550 550/650/750
- Taric will no longer show "block" when activating shield
Generals tier 4
Aphelios
AD: 60 65
- Gwen
- Armor & KP increase duration: 2/2.5/4 3/3/6 seconds
- Auto surfing will be smarter
- Gwen will still continue to attack the current target after using the skill, if possible.
Lux
- Lux's skills are no longer interrupted by crowd control.
Skill Damage: 700/1,050/3,333 ⇒ 735/1,100/3,333
Sejuani
- Sejuani now gains shields immediately upon casting, instead of waiting for a delay.
Urgot
- Energy: 0/100 30/90
Yasuo
- Last Moon - Single Target Damage Ratio: 500/500/1.50% ATK ⇒ 475/475/1.50% ATK
Zeri
AD: 60 65
- Overload Time: 6 9/9/15 seconds
- Now get full value from Robot Arm.
Aatrox
- Armor and Magic Resist: 60 70
- Energy: 0/60 0/50
Skill Damage: 250/250/2,500% ⇒ 275/275/2,5000%
- Darkin form revival animation speed up
- Increase animation speed using Doomsday Warrior
Ahri
- Reduced skill casting time. Ahri now attacks faster after casting
- Dramatically reduces the delay time of the 3rd use
Bel'Veth
- Bel'Veth no longer continuously casts an ability into the air if her target has been killed with no other targets in range. She will switch to the nearest target
Skill Damage Ratio: 75% ⇒ 60%
- Bel'Veth now moves faster while in Queen form
- Energy: 0/55 >>> 20/70

Dragon Claw
- Magic Resistance: 70 75
- Max Health Heal: 4% ⇒ 5%
Iron Solari Necklace
- Shield Value: 180/200/220 250/300/350
- Shield Duration: 4 ⇒ 8 seconds
- Allies gain shields on each side: 2 ⇒ 1
Dragon Claw (Light)
- Magic Resistance: 140 150
- Max Health Heal: 8% ⇒ 10%
Iron Solari Necklace (Light)
- Shield Value: 200/250/300 275/325/375
Aiming Glass:
- Added 1 attack range
- Damage Per Cell: 10% ⇒ 8%
Legend Upgrade
- Loot II/III: Added a small chance to drop a lot of gold when killed in round 3 and onwards.
- Tiny Strength I - AD, AP, AD: 8 ⇒ 7
- Tiny Strength II - AD, AP, AD: 11 ⇒ 10
- Tiny Strength III - AD, AP, AD: 18 ⇒ 16
Other Upgrades
- Allies of Buddha: When reaching Level 6, get 1 Tier 3 2 star champion ⇒ Each time you level up, get the same random Tier 3 champion.
- Middleware Area Changed from Gold to Silver
- Central Gold Zone: 3 1
- Fight Together - Armor and Magic Resist: 20 ⇒ 18
- Young, Strong & Free will now receive 1 random component item
- Private Path II - Health: 175/230/285/340 180/240/300/360
- Private Entrance II - TD: 30/35/40/50% ⇒ 40/45/50/60%
- Duel Sniper - Starting Attack Speed: 10% ⇒ 5%
- Gemstone - Crit Chance: 50% ⇒ 40%
- Know Your Opponent - REMOV: Your champion deals 15% more damage. If you and your opponent activate the same clan, that clan will deal 20% more damage.
- Far Away Friends - Share Stat Percent: 30% ⇒ 25%
- Beloved Request - AP per use: 2.5 ⇒ 2
- Mana Burn - % Health Burn per second: 3 ⇒ 2
- Greed Hunter - Stats Per Stack: 6 ⇒ 5
- Speedy Egg Incubator (Vanity) - Health per star level: 80 ⇒ 70
- Speedy Egg Hatcher (Vanity) - AD/SPPT per star level: 8 ⇒ 7
- All Stars Are Stars - Gold: 3 ⇒ 6
- Fire Support - Duration: 4 ⇒ 8 seconds
- Big Brother Sett - Stats Per Push Up: 30 35
-Three Is Number 1 - Health per tier 3: 100 111
- Private Path III - Health: 240/350/460/570 270/380/490/600
- Private Passage III - Attack Speed: 35/40/45/55 ⇒ 50/55/60/70%
- Lord of the Buddha - Light Armor unlock level: 8 ⇒ 7
- Endless Legion - Health Reduction: 40% ⇒ 20%
- Endless Legion - Gold: 2 ⇒ 8
- Initial Level Up XP: 4 ⇒ 2
- Starter Kit Heroes Received: 1 ⇒ 2
- Set Life - Gold required to heal: 50 40
- The Recycling Factory now splits badges into craftable pieces
- The Gift From God has been renamed to the Phantom Trooper
- Double Trouble now gives champions 2 stars directly instead of gems.
- Patchwork Invention has been temporarily removed from Perfect Couple!

Arena Tinh Vo mode will be divided into 2 phases: Training Phase from 1-1 to 3-8 and BO3 Tournament Phase from 3-8.
During the training phase, you will collect Vitality when you win (30), lose (15) and kill enemy champions (1). Sanity will replace Health and will only be able to increase.
Essence will increase the number of treasure options you get from Gwen and Sett when they visit to give treasures, or appear as PvE bosses.
During training, you will receive the Chipped Martial Star Crown. The Chilled Star Crown will increase the stats of its bearer (ATK, AP, and Health), and also allow the last listed non-unique race/type to be counted in two.
During the tournament phase, the Shattered Star Crown will transform into its perfect form, adding more stats based on your Vitality and a respawn effect.
During the tournament phase, losing 2 times will disqualify you from the match.
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DTCL 13.14 will launch on July 19 on all Tactics servers worldwide.
